![]() In most cases, if a skeleton's arrow hits a neutral or hostile mob that has not yet been attacked by the player, the mob attacks the skeleton. The rate of fire increases as the player approaches, making combat difficult due to the knockback. A skeleton on land shoots quickly at a player in water.An underwater skeleton uses a melee attack because it is unable to use a bow underwater.Skeletons typically stop moving to shoot, making no attempt to avoid being hit.Sprint toward the player if they are 14 blocks away or farther.They sometimes walk off cliffs while strafing.Strafe in circular patterns to dodge attacks and retreat to a safe range if the player comes within 4 blocks.Skeleton behavior varies between the game editions: ![]() To account for gravity, skeletons aim 0.2 blocks higher for every horizontal block of range to the target. This is compared to the player's lack of accuracy of 1. Skeletons have an "error" of 10 on Easy, 6 on Normal and 2 on Hard. The skeleton's accuracy is based on the world difficulty. This stacks with sneaking and the Invisibility effect. Their detection range is reduced to eight blocks if a skeleton skull is worn by the player. If the player leaves the 15-block radius, skeletons wait for some seconds with the bow charged, shooting the moment the player comes within range again. When within 15 blocks of a target, with a clear line of sight, a skeleton starts shooting with arrows, once every 2 seconds on easy and normal difficulties or once every second on hard difficulty. Skeletons chase players, baby turtles and iron golems they see within 16 blocks, climbing stairs or ladders, navigating mazes and traversing other complex obstacles to get within shooting range. 5 experience orbs when killed by a player or a tamed wolf and extra 1–3 orbs if the skeleton has armor.Its skull if killed by a charged creeper's explosion.Picked-up items always drop and drop with the same damage level it had when picked up.Any naturally spawned equipment, naturally its damaged and sometimes enchanted bow, has an 8.5% chance of dropping if killed by the player (9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III).The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 arrows with Looting III. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 bones with Looting III. In nether fortresses structures, there is a 20% chance that a skeleton spawns in place of a wither skeleton. However, existing skeletons lower the spawning chances of other hostile mobs nearby, meaning there are much less skeletons in a given area compared to zombified piglins in nether wastes. ![]() Skeletons spawn commonly in soul sand valleys biomes. ![]() Skeletons spawn from 25% of the monster spawners found in dungeons. The skeletons ride on skeleton horses and are equipped with enchanted bows and iron helmets and, in Java Edition, have damage immunity for 3 seconds after spawning. Spiders have a very low chance to spawn with a skeleton riding them, creating a spider jockey.įour skeleton horsemen spawn when a skeleton horse trap is triggered, typically during a thunderstorm. 80% of skeletons spawned directly under the sky in snowy plains, ice spikes, frozen oceans, deep frozen oceans and legacy frozen oceans biomes spawn as stray mobs.
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